This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
well its nice for starters final fantasy swords are like 15 trus yourz is 500 tris lol.....now try doing simple textures like just colours you can do that then have a render
ok here's a texture update for the blade.
If u look closely i have added some black lines on the texture. i have them there cuz i want these lines to be bumped up. don't know how though
Ioannis KarAvas
Last edited by AbsolutelyWhite; 19-02-2005 at 04:10 PM.
good beginning,looks like cloud's sword(FF7)!
i agree with RUBBERCHICKEN and ELEMENT_KHAOS,i think you should reduce the handle's geometry and add some details:tup:
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