Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 23-02-2005 , 08:26 AM
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Join Date: Aug 2003
Location: Auroville, India
Posts: 62

environment fog - break connection

When I map Environment Fog in the Render Global Settings, Render Options, Post Processing tab, and then Break Connection, the fog still renders!

If I then delete the envFogMaterial from the Hypershade, the fog dissappears, but I cannot remap again after that.

Does anybody have any suggestions/experience with this?

BTW, I use maya 6.0


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# 2 25-02-2005 , 05:47 AM
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Join Date: Aug 2003
Location: Auroville, India
Posts: 62

Hypershade

Hi all,

For those interested, I found out a way to work around this bug - at least I guess it's a bug: In the hypershade Materials Tab, select lightFog1 and click the Input Connections, and manually delete the connection between envFogMaterial.outColor and envFogSE.volumeShader. And in case you want the fog back, just reset this connection.


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