Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 27-02-2005 , 08:35 PM
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Doc Oc arms

i am having ALOT of trouble making the arms of the claw i made, can someone help, or send me an example of an arm

# 2 28-02-2005 , 06:11 PM
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ALOT of trouble doesn't really say much, could you be more specific?

Maybe post some pics of what you have tried?


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# 3 28-02-2005 , 07:57 PM
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https://www.empireonline.co.uk/site/i..._index/870.jpg
Look at this image, I'd recommend use an animation snapshot method to create the links/joint of the arm. This will allow you duplicate a large number along a path, they might then be parented to the path for posing or animation.

The claws should be the "easy" part since they're basically mechanical fingers. Once modeled the pivot should be at the placed base of each claw joint.



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# 4 28-02-2005 , 08:04 PM
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thanks!!!user added image that really helped

when im done with everything including rendering and texturing, i will post a pic of the claw and arm.

if ur interested after u see the pic. i can also post a little animation im makin for it

# 5 01-03-2005 , 12:01 AM
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this isnt the arm, its not lookin good at this point, but ill jus post the claws, and on this one, i didnt use any reference(also cuz i couldnt find any LoL)

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# 6 01-03-2005 , 12:18 AM
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heres the same, but when the claw is closed

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# 7 01-03-2005 , 02:42 AM
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I made the arms a while back. Search the forums and you might find them.


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# 8 01-03-2005 , 07:03 AM
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Okay, I'm pretty happy with model concept, but I'm still trying to get a good rig. The bend shown is from a non-linear deformer.



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Last edited by mhcannon; 01-03-2005 at 07:16 AM.
# 9 01-03-2005 , 07:05 AM
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Okay tried to upload the scene file but it dumped out. Must have been too big. Heres a screen capture for reference.

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Last edited by mhcannon; 01-03-2005 at 07:13 AM.
# 10 01-03-2005 , 07:22 AM
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test with a lattice deformer...

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# 11 01-03-2005 , 07:25 AM
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Hope the size is small enough now. Parried it down to a single arm, deleted all history, and zipped it. Note this is with Maya 6.5, if you need it for an older version, let me know. As stated previously, still trying to find a decent way to rig this for ya.

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File Type: zip doc_ock_arm.zip (211.7 KB, 229 views)


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Last edited by mhcannon; 01-03-2005 at 07:34 AM.
# 12 01-03-2005 , 11:02 AM
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THANKS ALOT!!!!!!!!!!!!!1

# 13 01-03-2005 , 11:06 AM
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oh and i need the file to be 6.0, and dont worry, im getting 6.5 from my uncle next week, he has it, and im goin over his house user added image

# 14 01-03-2005 , 08:42 PM
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uh.. mcannon, for the arm example u posted, i need a version for 6.0 not 6.5, please, thansk

# 15 01-03-2005 , 09:02 PM
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I can't quite remember how i rigged mine. I believe it was with the spline ik. I'll try and post a scene file for you.


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