Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
I am trying to create a wall crubling using a shatter effect. My wall is made of polygons, but for some reason, when I make the shatter effect on it, nothing happens. With a nurbs object i have no problem. Is it possible to do this with polygons?
Thanks
if i understand this correctly the shatter doesnt acutally do anything to the polys except to break it up into individual shards...to have the pieces actually move you could try applying a force to them...because you want them to crumble...im thinking you might wanna try applying a gravity field on the plane to pull downwards on the shards...
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