Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 18-03-2005 , 03:02 PM
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my first head

This is actually the first head I ever realy try to do. It's still in a tweaking process and needs ears......but I wanted to get some comments and suggestions user added image

OH yea and I started it on Maya using CPS......gonna do the rest in 6.

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# 2 18-03-2005 , 03:21 PM
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its pretty good for a first head, what modeling method you use?


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# 3 19-03-2005 , 06:54 AM
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well like i said....used cps tool (subD simulation for older maya versions) because we only have maya 4 in school....this is my character project which I hope to finish. user added image


# 4 19-03-2005 , 11:59 AM
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a wireframe please.

# 5 19-03-2005 , 08:35 PM
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Dana Scully

First head, it has a good shape, excellent, and the proportions look pretty good so far!! The nose needs a bit of work but hey this is WiP. Keep it up Id love to see this finished

Jango

# 6 21-03-2005 , 06:09 AM
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thanks for the encouragement guys.
nyway, haven't had time to work on it, but here is a wireframe of it.
Feel free to tell me how I can improve this. Thanks in advance.

---Scully

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# 7 21-03-2005 , 04:11 PM
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good work for your first time it reminds me of a character from the game broken sword: the sleeping dragon

ps: love the tread name lol

# 8 26-03-2005 , 12:13 PM
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hey! is it the bush?
just don´t give up tweaking!

# 9 29-03-2005 , 07:34 PM
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ok...did the ear....now I am off to tweak the eyes and the lips.....which look weird for some reason.
C&C very much appreciated!

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# 10 31-03-2005 , 03:08 PM
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Ahhh, broken sword, the sleeping dragon....what a fantastic game!!! Yeah, it does look a bit like the main character - George Stobbart.


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# 11 04-04-2005 , 06:39 PM
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update:
Fixed lips, did ears, i need to fix the top part.....so dullynoted user added image
Other than that I feel pretty happy.
By the way, checked out The book by Mckinley and thats what I used as reference for the eyes which needed tweaking. I definately have to go pick up that book.
Anywho......i also found that my character.....seems to change with every update....which i honestly don't mind since I am not working with a specific reference. I do have to say though that he is coming out beautifully and I love it!
Comments and concerns please!! user added image
Thanks in advance.

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# 12 04-04-2005 , 10:49 PM
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you really did great improvement on the lips! they look pretty well shaped. the ear still looks odd, but you´ll fix that, I´m sure. the nostril could use some definition and the part above the eyes appears to be very straight - also you might try to push some verts on the outside of the upper eyesocket a little more backwards, so it gives the head a bit more of a human appearence and less of a primeval (right word?).

head looks cool - don´t stop tweaking!

# 13 05-04-2005 , 06:21 PM
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small update....I think this is the end of my tweaking...amazingly enough i have devoted about 30 to 35 hours to solely this head.
I have to go ahead and model the body....class ends in about 3 weeks......there is less detail in the body (hopefully).
I shall be posting pics of the body later.
Please...i would really appreciate more comments.
BTW>.....Fallot....Thanks so much! I totally took what you said into consideration and found myself striving to better the things that you mentioned.

Anyway
here we go:

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# 14 05-04-2005 , 10:35 PM
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awesome for a first attempt, wish mine went as well as that... i had to purchase a book on the human body and attended 2 expensive maya modelling classes before i got it right user added image

very nice though!


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# 15 07-04-2005 , 07:09 PM
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update....professor suggested I submit it for the student art show here at my school.
This is a test render of how I want to submit it.
Hope you guys like it.
This by the way is the OFFICIAL end of this head modeling lol
Thanks for the feedback...shall be working on the body the rest of the semester so i will post my wip of that.

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