Pixar is pleased to announce the worldwide launch event for RenderMan for Maya – a completely new rendering workflow for Maya artists aspiring to the highest levels of movie quality rendering available only through Pixar's award-winning RenderMan technology.
RenderMan for Maya is a completely new product, seamlessly integrated into Maya's unified rendering interface and offering unparalleled workflow productivity combined with RenderMan's advanced rendering tools - all at a price of only $995.
Targeted at Maya artists not requiring every feature in RenderMan Pro Server but who demand the same uncompromising levels of visual quality, RenderMan for Maya is currently scheduled for shipping in summer 2005.
Due to limited seating, attendees are encouraged to register as soon as possible for this special Pixar event to be held on Thursday April 7th at:
****** School of Visual Effects
1015 North Cahuenga
Hollywood, CA 90038
323-466-6663
Holy crap! I messed around with Renderman-compliant renderers with "Maya integration" -- yea right, I had to rebuild every danged shader or texture in my entire scene to be RIB compliant... talked to a friend who worked with RAT and PRMan and aparently its exactly the same for the real deal too.
Maybe we just both are idiots and didn't see an easy way -- but regardless I hope this solves many issues.
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