Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 29-03-2005 , 06:29 AM
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Converting Problem

Can someone help me convert my model in 3dmax 6 to open in maya. I tried already to download a plugin for max to export an object, but no luck. does any one have maya bonus Tools. I heard you can open max file with that.
please help me out.

Matt

# 2 29-03-2005 , 07:00 AM
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export the max file as .obj, then import that into maya.



AIM: mhcannonDMC

"If you love your job, you'll never work another day in your life."
# 3 29-03-2005 , 07:45 AM
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I already did that, maya 6.5 does not open here is my obj file, if you can make it a .mb file please email it to me mgreen0@gmail.com


thank you.


Last edited by mgreen; 31-03-2005 at 12:20 AM.
# 4 29-03-2005 , 08:14 AM
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// Error: line 1: OBJ file line 3608: index out of range for face creation. //
// Error: Error reading file. //
// Error: //


Looks like a bad obj. post the max file, and I'll try from that.



AIM: mhcannonDMC

"If you love your job, you'll never work another day in your life."
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