Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 13-04-2005 , 07:00 PM
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Join Date: Mar 2005
Location: Norway
Posts: 3

Spread pieces after shatter effect

Is there any simple way to spread pieces after I've used the shatter effect?
I can do it manually, but that's a big work when i'm dealing with many pieces.

# 2 13-04-2005 , 07:13 PM
uberstonks's Avatar
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Join Date: Mar 2003
Location: UK- Wirral - near Liverpool
Posts: 209
There are plugins like blastcode that can help with this.. Try looking for stuff like that.. Sorry I cant be of more help than that..

https://www.blastcode.com/

# 3 15-04-2005 , 01:48 AM
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Join Date: Feb 2005
Posts: 18
applying a radial field will cause the pieces to disperse in all directions...

...you can also turn the shards into active rigid bodies and by colliding them with other polys you can control the direction in which they disperse...

...i hoped i helped man. take care and good luck with project.

# 4 22-04-2005 , 12:07 AM
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Join Date: Mar 2005
Location: England, UK
Posts: 145
particle instancing is always a good option to use for mutiple flying debris.


3D Modeler and Texture Painter (Learning)
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