This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
I've discovered that if you combine 2 pieces of poly geometry, they each retain their own shading group.
What is the way of combining them so that they become a single piece of geometry with a single shading group? I think you can merge vertices but am hoping that there is an easier way. Thanks!
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