Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 19-04-2005 , 01:00 PM
Velusion's Avatar
Registered User
Join Date: May 2004
Location: Utah, USA
Posts: 369

Combining Polys

I've discovered that if you combine 2 pieces of poly geometry, they each retain their own shading group.

What is the way of combining them so that they become a single piece of geometry with a single shading group? I think you can merge vertices but am hoping that there is an easier way. Thanks!

# 2 19-04-2005 , 07:34 PM
Pony's Avatar
Subscriber
Join Date: Mar 2003
Location: with PonysGirl
Posts: 2,573
try re-assinging the shader to the object then delete history.


Last edited by Pony; 20-04-2005 at 11:18 AM.
# 3 20-04-2005 , 11:12 AM
Velusion's Avatar
Registered User
Join Date: May 2004
Location: Utah, USA
Posts: 369
I will give it a try. Thanks Pony!

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads