Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 01-05-2005 , 09:22 AM
astrocalder's Avatar
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[noob help] bevel? extrude?

after making a curve with the ep curve tool and closing it, how do i make it 3d? i drew the profile of a concrete brick, now i want to expand it outwards to make it 3d, but i can't seem to get it. the closest i've gotten is with bevel, but it makes it more complicated than it should be - all i want is to make it a 3d version of the curve.

i know this is super noob, but i can't figure it out...

# 2 01-05-2005 , 09:40 AM
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firstly I myself would create a brick with polygons and simply extrude the face. but if you have to do it with curves so you might create another profile and do a loft or what else you can do is to use the birail function to build a surface between at least 3 curves.

# 3 01-05-2005 , 09:56 AM
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btw, a bevelling function does not make an object expand from 2d to 3d. it simply duplicates an edge and puts new edges around the original one. if you have a simple cube and bevel its edges you can see the effect after a quick render.

# 4 01-05-2005 , 11:14 AM
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I agree with Falott with his suggestion of using poly's. A brick shape object would lend it self very well to poly's as the tools to manipulate them. But if you really want to use NURBS (maybe to get a very presice shape) you could:

1) Build the curve to the shape you want.
2) With the finished curve slected hit [Surfaces] - [Planar]
3) This should then create a new flat NURBS surface in the shape you wanted. Convert to Polygons
4) Select [Faces] on the polygon, then [Edit Polygons] - [Extrude Face] (making sure that [Polygons] - [Tool Options] - [Keep faces togther ] is selected
5) Move the new faces to the position you want, thus creating the 3d shape from the 2d plane.

Hope that helps user added image

# 5 01-05-2005 , 11:24 AM
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thanks, i knew it wasn't hard but i still wasn't sure - i'll try to do it with polys but i needed to know curves just in case. thanks again.

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