Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 04-05-2005 , 06:38 PM
MattTheMan's Avatar
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Location: Fairfield, CT
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modeling a guitar

Hey,

I would like Help for modeling a guitar.
I just bought a Fender Stratocaster Electric Guitar user added image
(sounds awesome and i got it new for $150)
should i use nurbs or polys?
what other techniques could I use? anyway.

Thanks for all yal'ss help,

Matt

# 2 04-05-2005 , 07:08 PM
NitroLiq's Avatar
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You should use a pick and a slide! user added image

In the top view, draw an outline of the guitar shape then use bevelplus to extrude it out into the guitar's surface...you may have play with the bp settings to get it just right. Then, for everything else, split poly and extrude or use primitives and shape them into the parts you need. Depending how detailed you're getting, break i down into individual objects...lots of little pieces on the bridge.


"Terminat Bora Diem, Terminal Auctor opus."
# 3 07-05-2005 , 04:30 PM
MattTheMan's Avatar
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Posts: 2,436
thanks for your help
ill do that

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