Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 18-01-2004 , 10:13 PM
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modeling a guitar - curves?

I made the outline for a acoustic guitar body using cv curves and then extruded it. when I render it shows that the top and bottom planes are non-existant (only the perimeter planes) How do I add these planes. Also, should I convert this to a polygon or what? I'm going to be adding other pieces like the neck and such and cutting a sound hole in the body.

Thanks,
Stu

# 2 18-01-2004 , 10:29 PM
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If you draw the outline with the Create Polygon tool and then do a polygon extrude, you'll have the entire shape.

As for what you have, I think you'll have an easier time with it as polys. So, if you convert, you can use the Append to Poly tool to fill in the gaps.

# 3 19-01-2004 , 05:15 AM
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The way I've built a guitar shape in the past is to draw the body's shape using the CV tool set to cubic. Once the curve is closed, create a surface using bevelPlus and make the output geometry whatever you want...polys or nurbs. If you mess around with bevelplus for a bit, you can get the right bevel (concave/convex) for the guitar edges...very under-used tool, IMO.


"Terminat Bora Diem, Terminal Auctor opus."
# 4 19-01-2004 , 06:05 PM
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Originally posted by NitroLiq
The way I've built a guitar shape in the past is to draw the body's shape using the CV tool set to cubic. Once the curve is closed, create a surface using bevelPlus and make the output geometry whatever you want...polys or nurbs. If you mess around with bevelplus for a bit, you can get the right bevel (concave/convex) for the guitar edges...very under-used tool, IMO.

This worked great! As suggested by mtmckinley I made the output polys. Thanks guys user added image

-Stu

# 5 19-01-2004 , 06:50 PM
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I'm trying to make the body hollow with a sound hole cut, but none of the poly boolean functions seem to follow the boolean logic that i'm familiar with. I made a copy of the body and shrunk it to fit inside the outer body and made a cylinder for the sound hole.

I first tried doing a difference between the two bodies, but no matter which one I selected first it didn't achieve what I wanted, a hollow body. I also tried a union between the inner body and cylinder, thinking that I could then use that do subtract from the outer body. However, that union resulted in a very short cylinder (not a union of the cylinder and body).

What's going on? Thanks!

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# 6 20-01-2004 , 03:48 AM
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Booleans can be tricky....I just usually try each one and pay attention to the order I select the objects to be booleaned. Try just a union boolean with the outside body and a cylinder. That should give you the hole. Then just delete the faces in the hole's bottom/sides so you can see through it. You can always bevel the edges of the hole once it's done (or extrude/push edges to create the rounder edges of the soundhole).


"Terminat Bora Diem, Terminal Auctor opus."
# 7 20-01-2004 , 05:56 AM
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ok, after thinking long and hard, maya's boolean logic is making more sense to me. When I do a union between the outer body and cylinder it produces the effect that I originally thought would be the result of the difference of the cylinder from the body. I believe this is because the cylinder is a hollow object and the union is between all the faces of the body and the cylinder. Before doing this I did a union between the outer and inner bodies. To get the sound hole open I had to delete the faces on the flat side of the cylinder. I also put a sphere inside the body to see if it worked because the lighting sucks so I couldn't tell user added image

Thanks!

# 8 08-12-2011 , 03:28 AM
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The way I've built a guitar shape in the past is to draw the body's shape using the CV tool set to cubic. Once the curve is closed, create a surface using bevelPlus and make the output geometry whatever you want...polys or nurbs. If you mess around with bevelplus for a bit, you can get the right bevel (concave/convex) for the guitar edges...very under-used tool, IMO.

I cannot tell you how amazing this is to know. I had never heard of this tool and I'm working on a model of a guitar studio for a final project in my 3D class at OSU. I can't wait to see what else this tool can do! Thanks for sharing!

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