He is modeling for games so he must use polygons, loft and trims are not cool at all since when you want to animate something that have been trimmed it stat tripin and messing up... Nurbs are cool for beginning of modeling but for me everything in the end finish converted to polys and then in sub-d. Nurbs are really hard for beginners and I don’t think that anyone who is new to Maya try to model something complex with Nurbs because he will end up disappointed and frustratedOriginally posted by MattTheMan
Dude, you do know that you can get better shapes with NURBS and curves then just Bevel? Use lofts and stuff, it helps in combination with polygonal modeling too.Oh, by the way, model looks great, you may want to assign a dark Blinn material with very bright specular color to improve visibility and to add on with the effect. Good work, keep it up!
,Matt
He is modeling for games so he must use polygons, loft and trims are not cool at all since when you want to animate something that have been trimmed it stat tripin and messing up... Nurbs are cool for beginning of modeling but for me everything in the end finish converted to polys and then in sub-d. Nurbs are really hard for beginners and I don’t think that anyone who is new to Maya try to model something complex with Nurbs because he will end up disappointed and frustratedOriginally posted by MattTheMan
Dude, you do know that you can get better shapes with NURBS and curves then just Bevel? Use lofts and stuff, it helps in combination with polygonal modeling too.Oh, by the way, model looks great, you may want to assign a dark Blinn material with very bright specular color to improve visibility and to add on with the effect. Good work, keep it up!
,Matt