Well, this is the best I could do with this scene with such a short, 4 day deadline. I was bored out of my wits thinking of something else to add. I think it came out o.k. This is a mechanized cyborg/organic demon of a fish. Uhh... I didnt have time to create any textures, nor did I do the UV Layout (i hope me saying this wont affect how you rate my scene), I used a ramp for it... the environment is just a ramep which I applied a bump map of some other texture I had (seamless Mold on Wall), but it didnt turn out so bad. The lighting is an inward Volume light with intensity of 0.750, and four directional lights each with intensity of 0.250. The materials are all Blinns, and the ramp that I used had chromatic aberration and refraction and reflection limit on maximum. It didnt look so good on the body, because it added that paintjob look, but on the far head, it added a sleek look. Ummm... the poly count is 100,000 polys ( a bit too much by my opinion, but my machine handles it fine, about as fine as driving a ferrari up a mountain :shakehead). Anyway, heres the pic.
Last edited by MattTheMan; 26-05-2005 at 07:47 PM.