Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 30-05-2005 , 05:51 PM
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This is a T rex Im working on for portfolio

Hi everyone well heres a t rex modle i made usig kurts dvd. i plan to use it for animation for a demo reel any suggestions or critiques are welcomed thanks

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# 2 30-05-2005 , 08:37 PM
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Well, Havoc...

Your T-Rex looks real good, but you should improve some parts, like the proportion. A T-Rex don't have a head of that size(BIG). You could add spinal...uhhh...outskinned bones.
Without that, everything is great.

See you later!


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# 3 31-05-2005 , 12:53 AM
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Wow it looks real good. Nice job!

# 4 31-05-2005 , 01:00 AM
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Hey, I like it alot. But could you post a pic without the selection lines on it? Just to see where the bones portrude, where shoulder blades are at, creases, etc.? Great work by the way.

# 5 31-05-2005 , 07:14 AM
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I like the big head... btw, "Sue" had a pretty huge noggin:
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Having never scene a live T Rex I can't say if the proportions are off or not. I would think that with a head and body that size, the legs would have to be massive to support them.

I've seen a few dinos here so if you run into problems search the forum. Keep up the nice work.



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