Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 10-04-2003 , 07:19 AM
PilotLtKettch's Avatar
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T. rex texturing help!

ok, then, just the other day I finished doing the uv mapping on my t. rex in Maya and I decided to start on the bump map, but now that I'm at this point, I really don't know what to do. I've tried working with it in the Deep Paint 3d demo, but with no good results. Does anybody know a good way to do a realistic bump map?
here's a picture of my untextured rex https://pilotltkettch.20megsfree.com/images/rexnotex.jpg
and here's a shot of what I'd like it to look like when I'm done https://pilotltkettch.20megsfree.com/images/pdvd_113.jpg
any help would be greatly appreciated

# 2 10-04-2003 , 07:36 AM
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I would use either photoshop or the built in 3D paint in Maya

Good luck


Carsten Lind
Senior 3D Artist,
Maya Software Manager & Maya Instructor
LEGO Systems A/S
# 3 10-04-2003 , 02:39 PM
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Also, I keep getting an "upgrade your account" image error when I try to view your images.

If you could just ad them to your next post, rather than linking to them, that would work a bit better for ya I thinkuser added image

Don't worry, SM has PLENTY of space for your posted imagesuser added image

Can't wait to see that second image of how you want it to look...


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
# 4 10-04-2003 , 02:49 PM
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Ok, just saw it... weird that a moment ago, I was getting an error...

Anyhoo, you'd probably be better off modeling the larger "tendon/bumpy" areas, in combination with what caligraphics said.

Just my 2 centsuser added image


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
# 5 11-04-2003 , 05:02 AM
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thanks for your help, I hope to have pictures of my progress soon

# 6 11-04-2003 , 06:11 AM
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and here's the update, tell me what you think, of this section, and how it can be improved

# 7 11-04-2003 , 02:23 PM
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WOW! Is that modeled? or is that a bump?

Either way, it looks GREAT so far to me!


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
# 8 12-04-2003 , 09:10 PM
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I've now been texturing other areas, but I'm finding the resolution isn't large enough, I'm at 4k, but if I try anything higher Maya won't render and says Free memory exception thrown, is there a resolution limit? would it be best if I devided the image into 4 or more parts and put them together in Maya?

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