This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
I'm trying to set-up an eye rig using the Aim constain... the only problem is the eye is not circular therefore I can't seem to get the Center pivot for the eye pupil rotation... Is there any way to ajust the handles orientation (ie rotate tool?) or if anyone knows of a better way to set up a rig such as this...
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