Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
hey guys, i was just wondering if anyone could help me out, i wish to learn how to create a cell shading effect, like in windwaker for gamecube (even though i didnt like that particular zelda game much). All i want to do is make a cool little video short, using this ninja i made when i was bored.
if you want a toon shader like in windwaker, you need to download it from somewhere like highend3d.com. do a search for toon shaders, they have a few there. tweak the settings to your preference.
Yeah, I wrote a "toon" shader some time ago for v4.5 (see attached). To edit the color, change the ramp shader, and to control the line attributes, see the "extra attributes" in the channel box.
The problem with every "toon" shader I've seen (and I'm not counting plug-in renderers) is that they all do nice jobs with curved surfaces, but do poorly with straight edges. Most WILL NOT even outline a cube. Maybe use a "toon" shader for the main part of your scene, and then use the vector renderer to get your outlines, and comp it together in post.