This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Hmm, sorry from lack of replys. I definently would have thought you would have gotten some help.
I would use bump maps, just to dip your feet into texturing. Also, a palish white texture map as well. Then if you really wanted to get into it, look into something called specularity maps.
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