Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Hmm, sorry from lack of replys. I definently would have thought you would have gotten some help.
I would use bump maps, just to dip your feet into texturing. Also, a palish white texture map as well. Then if you really wanted to get into it, look into something called specularity maps.
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