This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
To answer your question, 3000 tris/polys is excellent for a game model. Most new engines that come out can handle that. HL2 game models have about 3500 polys (i think... may want to check that).
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