Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
here is my firt human head. i hope you will like it because for one of the first time, i like what i have done lol.
i would like to make batman head...but i dont really know what i am going to do with that head.
c&c are welcome.i really need some critique.
there's too many triangles in your mesh. try to get as many four sided faces as you can. It'll give you a cleaner model as well as make the smoothed version look nicer. I think you could also get rid of a few lines and keep the same shape. It looks a bit dense in some parts it doesnt need to be in the unsmoothed version, but changing as much as you can to 4-sided faces should help with some of that. The nose is also really pointed, but that should be easily fixed.
Its looking good so far though. Just clean up your geometry a bit and you'll see a big improvement in how it flows.
So how are you modeling it? All poly? Nurbs to Poly? etc?
Keep up the good work...and make him smile! he looks sad :p
thanx for the comment i will do what you said.to model that head, i begin to model th very basic shape with nurb and i convert to polygone.ibegin with a sphere and after i "create the wire by myself"its why there is triangle in my mesh
nice work, still need some work though, i think his chin is too wide to be batman, and jawbone. and some treeking to the eyes, batmans noes doesnt have big nostrils either, check out this image it might help
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off