Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 15-07-2005 , 08:00 PM
mc-fleury's Avatar
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Join Date: May 2005
Location: canada
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uv mapping

i am not ble to map my face.firts of all i select the front faces then i go toedit polygone-texture-planar mapping.after i i dotn know what to do. i dont know how to see my whole face unwrap correctly.(i dont know if unwrap means that lol)
if someone had a good tutorial easy to understand.

# 2 15-07-2005 , 08:48 PM
mc-fleury's Avatar
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Join Date: May 2005
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let do that but i this a good maping

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# 3 16-07-2005 , 06:30 PM
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mtmckinleys site and sm has great tutorials to get you off the ground


I'm not a geek. I'm a nerd.

msn - g1842@hotmail.com
I'm up for a chat anytime.
# 4 19-07-2005 , 07:06 AM
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Yes, that is a good mapping job. Most of the UVs appear to be in the correct place. You seem to have the knack of it now. Any other questions?

# 5 19-07-2005 , 11:15 AM
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Join Date: Jun 2004
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id still re arange, u have over lapping uv's on your chin and eyebrows and other places

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