Physically moving a character
Hello everyone. I created a walk cycle and now I want to physically move the character. Right now, it looks like the model is walking on a treadmill.
One suggestion is to create the walk cycle and parent that to another object ( like a sphere), then you translate the object. The upside is that you get a smooth walk. You can even attach the sphere to a motion path. The downside is the sliding feet.
Another suggestion is to physically move the character by translating its joints and other controls. The sliding feet is eliminated but it will take a long time to create a walk. Also, the walk may not look as smooth as the walk cycle.
My questions are:
Which method do you experience animators use?
If you use either methods, how do you overcome the problems?
If you don't use either of them, what technique works for you?
Thanks for reading my post.