Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 10-02-2006 , 03:33 AM
fogriknar's Avatar
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Join Date: Aug 2005
Location: Canada
Posts: 15

Moving a Walking Character

I have a character ready to go...sekeleton works perfect, and if he is standing still, I can animate to my hearst content. BUT...when I go to move the charater across the screen, or change his position in my scene, he either falls apart, or parts of the skeleton stay put and he stretches out.

How do I get all of this to move together. Or get a character to move across a screen for more than one step?

# 2 11-02-2006 , 10:48 AM
Falott's Avatar
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Join Date: Jan 2005
Location: vienna
Posts: 1,095
what I learned to to is creating a group hierarchy starting with a master_ followed by groups for translateXYZ - rotateXYZ - scaleAll. then under the group scaleAll you have parented: skeleton, geometry, extra.

with topnodes containing all included parts of your scene, it is easy to move your char anywhere.


or what else you could create is a localControl which contains all of you charĀ“s parts - maybe the CTRL obj wich has the rootjoint parented to it. and then parent this localControl to a globalControl - another CTRL curve. you can now move the puppet within cycles through the local CTRL and along a path with the global CTRL.

hope that helped.

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