Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 23-07-2005 , 12:01 PM
Registered User
Join Date: Mar 2004
Location: Bangladesh
Posts: 1

motion path animation problem

hi all

in maya i create a nurbs circle and a clinder..and i animate that with curve in Attach to motion patha and flow path object...the problem is when the clinder rotate 360 degree it is fliping in its start and end point..but other time it animate smooth..

so how i rotate the clinder in motionpaht 5 or 10 times without flipping..

i attachments my maya problem file here..hopefully anybody can help

please anybody can help

Chinmay

Attached Files
File Type: zip path animation.zip (6.5 KB, 370 views)
# 2 23-07-2005 , 04:43 PM
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Join Date: Jun 2004
Posts: 274
hi, i dont know if this is the best way to solve your problem, but duplicate the object (make a copy not an instance) and make it a new group, then delete the latice shape (square circle thing) then the original model will streighten out, then delete that leaving the copy, (which should still be curved) then assign this to the path and change the side and up twist of -90 on each, then thats your problem sorted user added image

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