This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
in maya i create a nurbs circle and a clinder..and i animate that with curve in Attach to motion patha and flow path object...the problem is when the clinder rotate 360 degree it is fliping in its start and end point..but other time it animate smooth..
so how i rotate the clinder in motionpaht 5 or 10 times without flipping..
i attachments my maya problem file here..hopefully anybody can help