Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
As a complete maya newb, I've attempted to extrapolate from there and make a 3d model and here are some pics, crits and comments are encouraged, I know it still needs a lot of work.
hi, im not too sure about the holes in the wings either, what i recon would be cool is... instead of the holes in the wings as wepons model some wepons which come out the top of the wings, the actual shape of your model wouldnt change much, but when this ship wanted to fire, i duno about 4or6 guns lift out, (the only reference to this kinda thing i can think f is in futurama where the ships steps come out), instead of steps make guns, maybe two on the top of either wing, and some big ass one come out the ends of the wings. (hope this is clear ;P) i dont think these guns should be chain guns or anything like that, they shud be like pulse rifles or something with a futuristic look. i wud also try and make ur ship as streamline looking as possible. (these are just my ideas u dont have do use em :p)
another update,
added a egyptian symbol in the cockpit:
took me a while though, does anyone know of a tutorial that shows how to engrave or carve patterns into geometry without using booleans or losing quad-ness?
I plan on using zbrush later to add detail, I'm new at zbrush so I wanted to know if you can use a zbrush displacement map on top of the displacement map for the egyptian symbol.
righty then... i duno if you know about uv mapping, im not gona explain it in detail but heres simply how to put ur bump on your spaceship.
select the faces on the model, where you want to put the image. then goto edit polygons/texture/automatic (this will probably work) then goto windows/uv texture editor
will look something like this:
now in the uv editor goto polygons/uv snapshot and save the image file somewhere. then open it in photoshop. use the magic erasor tool to rub out the black area so your left with just your mesh, then get your egyptian symbol and put it where u want it, then delete the mesh layer and flatten the image, save this as a jpeg. now in maya select the polygons u uv mapped and give them a new material, then in the atributes editor of maya and in the bump mapping bit on your new material goto the checked box and click it and add a file and load in the file you made in photoshop. then fiddle with the bump value of the bumpmap (bump debth in the bump2d1 tab) and it should look so mething like this:
my symbol is of low quality so yours shouldnt look so blocky.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off