Getting good hand deformations
Hello,
I am animating some subD hands which just aren't deforming properly. I have tried repainting the weights many times and using influence objects but neither of them produces sufficiently correct results. I have made copies of the hands in key poses which i have then tweaked, but I haven't been able to figure out how to make blend shapes out of these so that they assist the deformations made by moving the joints. Does anyone know how to do this or have other ideas about getting good hand deformations? Thanks!