Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 15-08-2005 , 06:20 PM
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a car, imagine that

Ok I am so entirely new not just to maya but to the entire 3d design. I have surfed the web almost an entire month striaght and seen tuts after tuts. In my opinion a car was the place to start, as it seemed not easy but not too hard. So I started on my car. I have a very basic shape now and have a question. When I convert to sub-d's from poly why do I get all these screwy disconnected edges??

# 2 15-08-2005 , 08:02 PM
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Uh, man, you should show us the car before we can comment on it, ok?

# 3 15-08-2005 , 08:10 PM
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:headbang: ummm.... sorry bout that, attached is a side shot, poly on top and sub-d on bottom

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# 4 15-08-2005 , 08:13 PM
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because your wheel has like umpteen sided polygon faces. Try keeping it all in quads, it will help a WHOLE LOT. And you don't necessarily have to convert it to SubD, you could just use the polygon smooth option.
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# 5 15-08-2005 , 08:29 PM
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so then was I not supposed to split the polygon along the wheel arc???

# 6 15-08-2005 , 08:48 PM
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yeah, but keep on splitting the rest of the wheel arch so that every single face on the whole car is a quadrilateral!

# 7 15-08-2005 , 09:02 PM
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I see what you are saying about the polygons having too many sides, however when I try to split some poly's it just plain won't split anything, I did smooth it and it looks great rendered, well not great but great for me, but I still haven't made the needed quads so all the polys went psycho on me

# 8 15-08-2005 , 09:29 PM
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Or maybe u can hit quadrangulate on the polys menu.


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# 9 16-08-2005 , 02:54 PM
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I can't find this option, I use the smooth polygons and my edges don't break apart anymore, however the quads that are made from this are all screwy


Last edited by shadowking420; 16-08-2005 at 05:27 PM.
# 10 16-08-2005 , 06:18 PM
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well here is the shape it's in now...

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# 11 16-08-2005 , 06:41 PM
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well u got the shape right, ill tell ya that, i dont expect u to get this right at all, u know y, since ur very new at this, it will be unusual if u do somethin excellent on ur first work, hehe, that means u got talent user added image keep it up


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