Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Ok I am so entirely new not just to maya but to the entire 3d design. I have surfed the web almost an entire month striaght and seen tuts after tuts. In my opinion a car was the place to start, as it seemed not easy but not too hard. So I started on my car. I have a very basic shape now and have a question. When I convert to sub-d's from poly why do I get all these screwy disconnected edges??
because your wheel has like umpteen sided polygon faces. Try keeping it all in quads, it will help a WHOLE LOT. And you don't necessarily have to convert it to SubD, you could just use the polygon smooth option.
Cheers,
, Matt
I see what you are saying about the polygons having too many sides, however when I try to split some poly's it just plain won't split anything, I did smooth it and it looks great rendered, well not great but great for me, but I still haven't made the needed quads so all the polys went psycho on me
Location: Where do u think I am right now? Alright, I'll tell y' all... I'm at Gnomon Workshop and Highend3d sites...Hehehehe...just kiddin':)!!!!Oh, I'm not a ego member anymore? Cool!!!! I'm a Senior Member now!!!!
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Or maybe u can hit quadrangulate on the polys menu.
well u got the shape right, ill tell ya that, i dont expect u to get this right at all, u know y, since ur very new at this, it will be unusual if u do somethin excellent on ur first work, hehe, that means u got talent keep it up
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