Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 19-08-2005 , 12:48 PM
pbman's Avatar
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using image planes

Hey guys i have used image planes before but i am not sure which is the best way. i want to use the image to trace certain parts but is it best to use create polygon tool or use somethin like create EP curve

please advise

many thanks

# 2 19-08-2005 , 08:43 PM
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I´d create a polygonPlane and map the file into the color channel - easy and fast.


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