Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
trying to render a scene i'm working on, but i'm having a problem i've always had with maya but never actually learned how to get around it.
The problem is with rendering, whenever I render I always have blurred textures, never sharp, crisp textures like I want, if you look at the screen in the render below you'll see what I mean,
ok, well it should look ok, have you spoken nicely to your graphics card lately? I have had this problem before and it was a corruption of the preferance settings and i closed down maya and deleted the projects folder and opened maya up again and it worked prefectly. Don't know why, just one of those weird computer things i think
Check that your not applying any filtering to the texture go to your actual file in the hypershade and then uncheck the Pre Filter in the attribute editor, if this doesn't work you probably need a higher res texture try using a texture resolution that is twice of that of your render that should always produce good results!
hmmm, well you have the same graphics card as me and my renders come out as crisp as christmas morning so i can be little more help to other than saying good luck!!!
Are you creating your textures to a high enough resoloution??? You should ensure that your textures are at least as large in res as what you final render should be, if not larger. Don't be afraid of making 1k or 2k textures.
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