Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 29-08-2005 , 10:45 PM
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first time organic model

Hey, this is my first time ever trying to model something organic. Been afraid to so far. Used the reference pictures from www.thehobbitguy.com from his tutorial but didn't really follow tut closely as you can prob tell, wanted to make my own and figure everything out. I know It has a lot of loops that need fixing and the seam down the middle isn't that smoothe, but other than that how is my setup?

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# 2 29-08-2005 , 11:31 PM
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Looks good so far, but you may want to consider cleaning up your geomety. I noticed you have alot of 5 face poly's.user added image

# 3 30-08-2005 , 02:57 PM
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Also try tweaking the curvature of the model too, you have many edges that are aligned (don't really know if that's the right way to say it) that causes it to be very squarish... Other than that, nice model, especially for a first head


Liter is French for 'Gimme some ****ing cola before I break vous ****ing lips!"
# 4 31-08-2005 , 01:31 PM
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Thanks for the comments, yeah my polys are really messed up. Mostly because I didn't know that in the options I could change the split poly tool to not snap to edges. So I had a lot of verts right next to each other, even after trying to merge some it was hard to fix what I messed up on. As for curves it is way boxier than I wanted it to be but got to tired to go on fixing it, I think i'm done with it for now just wanted to try out some new stuff, might try a human face now, that seems a bit easier. Thanks again.

# 5 31-08-2005 , 04:28 PM
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here is a little trick I discovered for smoothing out low poly models without changing the poly count. Just select a vertex, (preferably one on the an edge) and then polygons/smooth. It will smooth out the entire model for you and will only add edges that are attach to the selected vertex. You can then just delete the new edges and verts (there will only be a couple of them.)
Cheers,
Penguin

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