Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 30-08-2005 , 06:05 PM
danotronXX's Avatar
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curious thought

my animations in maya seem to be lagging for very simple movements such as walking. if lagging hasn't been much of an issue for you, could u guys give me a spec of your pc hardware. i'd like to compare it to mine. maybe thats my problem, upgrading!


Last edited by danotronXX; 30-08-2005 at 08:45 PM.
# 2 30-08-2005 , 07:56 PM
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i have an AMD 2600, 128 mb G Force 9520 disp card, 512 MB RAM.
have you tried turning on "fast interaction"? you can do that by going to Display>fast interaction.
also, if your model is hi-res, it is likely to lag. the solution to that is, you can make a lo-res copy, cut its different parts, and then just parent them to the joints. this way you can display the low res while animating, and turn on hi-res for rendering

# 3 30-08-2005 , 08:41 PM
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awsome man, tks!

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