This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Exporting from Maya to WRL using Maya's own WRL plugin leads to this:
The two back hexagons (which should be holding the barrels together, though seen here clip INTO the barrels) are rotated incorrectly... this is not much for my buddy in 3dsMax but its about the best error I had sofar (once had the entire Nebelwerfer completely unusable -- random normals, UVmapping gone, geometry missing, etc.)
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