This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
I checked the normals for the whole plane and found them all to be pointing out correctly. So I reversed the normals on the top part of the wing where the problem was occuring and the bump map rendered correctly. Go Figure?
I guess I might just invert that area's bump map from black to white, instead of reversing the normals on top of the wing.
Unless someone else has a suggestion to fix the problem. The rest of the plane's bump map is working fine.
I never heard of Negative Scaling of UVs, but will check it out today while working on the decals and color map. I threw out the Bearcat model simply because it has an open nose cone and I couldn't find good examples of the interior engine to model from. I am a stickler for detail sometimes when I shouldn't be
Both poly planes have the same white on black grid in the bump channel and both plane's normals are facing up. But the plane on the right has UVs that are scaled -1 in the X
I also noticed that the 3 tube like thingies at the front/top of the plane are separate from the body, which is why the camouflage color doesn't cover them. You should try to fix that either changing the camo pattern so that it doesn't cross those 3 tube things, or make the tubes part of the fuselage in one.
wow that looks really good. i like the texture :bow:
obusuly u know how to bumb map an i dont.. so how do u do it cos i can create the te defualt ones from maya ie. oise but how do u make ur own like u did for things like the ridges? plz advise or if u know ne free tuts on it plz tell me
thx
When I smooth the plane in a couple areas the UVs shoot off the screen in the UV texture window, resulting in a distortion. I've checked to make sure all the vertices are merged together and the borders are closed. Ive also tried re-mapping the problem area with a planar map with no luck..still gets distorted..
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