Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 02-09-2005 , 10:47 PM
danotronXX's Avatar
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Join Date: Jun 2005
Location: cleveland ohio
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frequent problem i still dont know how to fix

after i "bind skin" a skeleton to objects and move the joints a little bit, i get this funky crap that i can never get rid off. its like the compressed area of polygons that pile up and start sticking out of the surface and stuff.

here's a shot:
https://img338.imageshack.us/my.php?image=problem3mu.jpg

# 2 02-09-2005 , 11:34 PM
BMS's Avatar
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Join Date: Jul 2004
Location: Australia - Melbourne
Posts: 738
Post a wire of it prior to moving any joints, I'm guessing the issue is mesh related.

# 3 03-09-2005 , 06:15 AM
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Join Date: Feb 2004
Location: Chicago
Posts: 1,712
It looks like you need to paint wieght to your vertices.
Look up painting wieght in the help files , but basically each vert has to be influenced by a perticular joint and you have to make sure that each vertices is influenced by the right joint to give you the correct deformation.

I believe Mike Mckinley has a tutorial demonstrating this at his site
https://www.mtmckinley.net/

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