Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 05-09-2005 , 12:41 PM
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the jedi starfighter

new project: build the jedi starfighter delta 7 aethersprite

this is my favourite ship in all star wars model so I'll try to do it the best I can, lot of detail.

begining: september 5th

first part: collect a lot of pictures ...
I couldn't find as much as i hoped but I think its enought, so it seems I'll have to imagine some parts.

I'm constructing some curves to help myself in modeling and to define its shape

I would paste a screenshot but i dont know why i cant, i have some problems with the pc and i just cant.

user added image

if i can solve it ill post the images
here, one of the blueprints I'm using

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# 2 05-09-2005 , 12:48 PM
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if somebody knows how the hell to render curves using maya software,hardware or mental ray, please tell me.:headbang:

# 3 05-09-2005 , 05:16 PM
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Hey there user added image

Looks like a cool spaceship to model. Looking forward to seeing it's progress.....

As for rendering curves, you can't render curves. user added image Best way to do it is a screen capture until you have some surfaces. If you still can't come right with a screen capture do a google search for some screen capturing programs. user added image

Mills user added image



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# 4 06-09-2005 , 04:51 PM
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ok, i dont know what happened but it works now:

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# 5 06-09-2005 , 05:23 PM
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modeling!(my favourite part)

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# 6 06-09-2005 , 05:39 PM
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side view:

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# 7 06-09-2005 , 07:50 PM
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added more detail to the cockpit door and a top view render

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# 8 06-09-2005 , 08:08 PM
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That looks really good! All NURBS?


Liter is French for 'Gimme some ****ing cola before I break vous ****ing lips!"
# 9 06-09-2005 , 08:21 PM
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no, almost nothing is nurbs, just the engines, r4's head and the cockpit, I mean the windshield

# 10 06-09-2005 , 08:25 PM
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What are all those curves for then?! user added image


Liter is French for 'Gimme some ****ing cola before I break vous ****ing lips!"
# 11 06-09-2005 , 08:37 PM
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they are useful as a guide so u dont have to be switching between the diferent ortographic views

I use them too because if the reference photos arent completely right placed, or well drawed i can do that to define the shape, so

i dont have to think too much when im modeling, and i just use the single reference of the curves (u can see them direcly in the 3d space and dont have to model in ortographic view)

if i have i doubt just follow the shape of the curves i have modelled before, they are the judge

because if i have doubts modeling them my mind gets scratched, and i hate thatuser added image

# 12 07-09-2005 , 05:30 PM
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new update

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# 13 07-09-2005 , 07:14 PM
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most impressive (queue darth vader breathing here)....

that is extremely good and fast! user added image


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
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# 14 08-09-2005 , 10:02 AM
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How the @#$%& did I miss this page? Anyway, Awsome model man, awsome! I wish you could write a TUT on modeling using curves as a guide.


Last edited by THX1138; 08-09-2005 at 10:04 AM.
# 15 08-09-2005 , 10:05 AM
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thanks man but THEY ARENT CURVES
and btw if i can think a good character to make for this month challenge i think this project will be frozen for some time

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