This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Looks like a cool spaceship to model. Looking forward to seeing it's progress.....
As for rendering curves, you can't render curves. Best way to do it is a screen capture until you have some surfaces. If you still can't come right with a screen capture do a google search for some screen capturing programs.
they are useful as a guide so u dont have to be switching between the diferent ortographic views
I use them too because if the reference photos arent completely right placed, or well drawed i can do that to define the shape, so
i dont have to think too much when im modeling, and i just use the single reference of the curves (u can see them direcly in the 3d space and dont have to model in ortographic view)
if i have i doubt just follow the shape of the curves i have modelled before, they are the judge
because if i have doubts modeling them my mind gets scratched, and i hate that
thanks man but THEY ARENT CURVES
and btw if i can think a good character to make for this month challenge i think this project will be frozen for some time
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