Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Alright.. Ive been sketching out different designs as much as i could and i cant decide between a reletivly new age alieneque style(smooth curvy with no hard edges:queens ship in star wars, some star trek) a modern human style(hard edges, obvious faults and rough style construction: Battlestar galactica), or a future terran style(high tech somewhat rough yet sleek, Most star wars stuff(newer movies)
I think im sticking with a combonation of slightly sleek bot some elements will be rough.. mixing the styles i dont know if its going to be good or bad right now.. but heres a screen.
Working on the nose of the ship now.. and made a few quick blocks of the wings and how i want them to form.
So far i have about 3-4 ways of connecting the wings to the ship. and 3 or 4 designs of connecting the engines to the ship/wings.. So im still a little shaky on which i want..
Also a few engines thar are larger.. or several smaller engines...
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AIM: SublimeDragon33
Catch me if i'm on. Always up for a chat.
e-mail: sublimedragon33@gmail.com
i think i saw somewhere (VH1's i love the 80's or 90's) that they had to print more 25 cent pieces and foriegn equivalents to make up for all the ones used on those game machines, specifically space invaders.l
________________________
AIM: SublimeDragon33
Catch me if i'm on. Always up for a chat.
e-mail: sublimedragon33@gmail.com
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