Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 14-09-2005 , 10:39 PM
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soldier.

finally time for a personal project. works on my last job is done with. :attn: i can finally do some more fun stuff other than UV'ing user added image
i started this for contest never finish. maybe i finish here in wip section.

its a soldier. :p done in maya
[xsi for some of the modeling/uv'ing]
im changing some proportion around a bit.
thank u

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# 2 15-09-2005 , 01:18 AM
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fantastic work vlad.
very insperational, great to see so much detail in the model.


There's nothing normal about normals. In FACT i think the are abnormal.
# 3 15-09-2005 , 06:03 PM
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hey, finally got to see your work. looking good. would love to see the wireframe.

# 4 15-09-2005 , 07:02 PM
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Wow, thats tight! Reminds me of the old marines off of Starcraft.

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# 5 15-09-2005 , 10:24 PM
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here is a quick screen cap, i started a little texturing on the suit, and the head is finished texturing. just finalizing the shader a bit with the help of miss_fast_skin tools


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# 6 15-09-2005 , 10:44 PM
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Wow that's amazing. If you don't mind me giving some comment, though, I would think that the visor would not be the same color as the rest of the helmet, but a little bit transparent. Alos the metallic circles look great, but they are too flat. I know (or assume) you probably dont want to make them stick out completely, but a tiny bit off bump wouldn't hurt. Every thing else looks amazing, especially the scratches and stuff and the shininess looks great too. Keep it up!

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# 7 15-09-2005 , 10:51 PM
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all the surfaces have bump maps. obviously, the visor will not have any of the little circles bumped... its a smooth surface.
this is just a screen grab of the view ports. user added image

the visor does not need to be transparent for visibility.

its infared and/or has a hud on the inside [.... i think :p ]


Last edited by vladimirjp; 17-09-2005 at 10:53 AM.
# 8 15-09-2005 , 11:04 PM
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Cool! Oh yeah... forgot about the view mode :p. I thought it was a render. Ok. Yeah. Its all good.

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# 9 16-09-2005 , 12:09 AM
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that look awsomeuser added image

# 10 16-09-2005 , 08:46 PM
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thats insane

# 11 16-09-2005 , 10:26 PM
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That really nice work man!!

Keep it up!

# 12 17-09-2005 , 02:36 AM
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here is the head done with textures so far.

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# 13 17-09-2005 , 12:37 PM
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That head, if he had eyeballs, I would have told you to stop taking and posting pictures of real people. Thats amazingly photorealistic, fantastic job.

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# 14 17-09-2005 , 10:54 PM
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Nice head!

The coloring of his nose looks pretty funny, though. He looks like he has a cold or runny nose =D !

Mabey that is intentional though. Great work, keep it up!

# 15 18-09-2005 , 11:07 AM
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hehe. he does look like he has a bad cold. ill desaturate the nose a bit. thankx.

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