Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I'm making an aircraft and i'm just about connecting the wing to the rest of the body.
I want all the marked vertices together but it seems that i can only attach two surfaces at once and because of the parameterization it gets all wierd attaching say the upper part of the wing and the front part(in the picture).
Is there another way of doing this or can i attach more than 2 surfaces at once?
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off