Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 23-09-2005 , 06:41 AM
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Do we model wrinkles?

Do we model the wrinkles on the face or do we let the texture do the job? What are the limits in creating texture wrinkles or bumps when we texture?

# 2 23-09-2005 , 01:40 PM
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Well, in my experience, I usually model the wrinkles but you can also texture wrinkles on too if you want to be poly-count conscious. Either of them produce good results, depending on the user.


Nobody felt like avenging your death. Sorry.
# 3 23-09-2005 , 05:24 PM
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Ah thank you. Do you dont model the hairline wrinkles though right?

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