I am trying to model the wrinkles an a tent and can't seem to dial it in. I modeled it as an nCloth, anchored it with transforms, and blew wind at it hoping to freeze it and duplicate it, but it didn't quite work. I am wanting specific wrinkles that i'd like to model by hand. The sculpt tool gave me 2 problems....1) I had to smooth it way too much to make the wrinkles look right, causing my polycount to skyrocket......2) Not smoothing enough makes it look like worms under the cloth instead of wrinkles. Any ideas?
Use Sculptris, a free sculpting app from Pixologic. Then, bring in the high-resolution geometry, model a low-resolution piece roughly following the high-resolution, then make a normal or displacement map between the two.
You can also use Mudbox or zBrush if you have access to them.
Doing what ND sadi in 2nd post. You could either use Sculptris, or even use a higher poly mesh in Maya and use the sclupt geometry tool to create the wrinkles manually. Or you can just move selected vertices or edge loops around a fair it like you would do for an organic model, so when you smooth it, it will have the wrinkles set for you. Try Sculptris, its free.
cheers bullet
bullet1968
"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
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