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# 1 15-06-2012 , 10:43 PM
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Wrinkles on a tent

I am trying to model the wrinkles an a tent and can't seem to dial it in. I modeled it as an nCloth, anchored it with transforms, and blew wind at it hoping to freeze it and duplicate it, but it didn't quite work. I am wanting specific wrinkles that i'd like to model by hand. The sculpt tool gave me 2 problems....1) I had to smooth it way too much to make the wrinkles look right, causing my polycount to skyrocket......2) Not smoothing enough makes it look like worms under the cloth instead of wrinkles. Any ideas?

# 2 15-06-2012 , 11:36 PM
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Use Sculptris, a free sculpting app from Pixologic. Then, bring in the high-resolution geometry, model a low-resolution piece roughly following the high-resolution, then make a normal or displacement map between the two.

You can also use Mudbox or zBrush if you have access to them.


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# 3 16-06-2012 , 07:43 AM
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# 4 16-06-2012 , 08:34 AM
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What is the tent made of may I ask?.....modern ones dont really have wrinkles....query.

cheers bullet


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"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 5 18-06-2012 , 04:45 PM
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# 6 18-06-2012 , 07:41 PM
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Paint a bump map in photoshop I dont think it would be to hard..............dave




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# 7 18-06-2012 , 10:17 PM
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Im with dave...a bump map n PS would be easiest...and then you could still create a normal or displacement after as ND has suggested too.

cheers Ant


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 8 25-06-2012 , 08:13 PM
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Thanks guys! I like the bump idea! I'll let you know how it works.

# 9 25-06-2012 , 08:35 PM
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Just so you know, bump maps don't actually move the geometry, so if you look at the tent on the side, you won't see any wrinkles.


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# 10 26-06-2012 , 09:54 AM
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I would do it with geo. It wouldnt take much to do

Jay

# 11 26-06-2012 , 04:27 PM
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Jay, will you elaborate? I am no expert and am wondering what geo is?

# 12 26-06-2012 , 07:59 PM
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"Geo" is short for geometry.


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# 13 26-06-2012 , 09:34 PM
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Doing what ND sadi in 2nd post. You could either use Sculptris, or even use a higher poly mesh in Maya and use the sclupt geometry tool to create the wrinkles manually. Or you can just move selected vertices or edge loops around a fair it like you would do for an organic model, so when you smooth it, it will have the wrinkles set for you. Try Sculptris, its free.

cheers bullet


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