This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Ok, Ive got this guy started.........Im just wondering.....should I model all of the wrinkles, or put them in the bump map, or maybe just do the big wrinkles, and then bump map the smaller ones on.
Cool......I realised about a month ago that I am good at cartoony faces.....Ok....I guess I better get to work then. Thanks Howard....I hope to be as good as you one day hehe
cool man, i luv the face, im starting to try maya this instant, i just got it
but, as an drawing artist, ( not a that good 1 ) liek dbz style, and the trick is to just put the outlines in, then put the best seen details in, in this case the big wrinkles.
i think thats what you should do if your making a cartoonish face...
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