Wrinkles
I know its getting tedious, but here is yet another head.
The reason for making this head, is to try to make good looking facial wrinkles for an old man.
When its textured with even more wrinkles this could get pretty nice, but only time will tell. I am only modelling the biggest wrinkles and the rest will be textured.
The head is still symmetrical, so I predict it will look better when the symmetry is removed.
Anyway, its modeled with polygons using CPS without any considderation of quads/tris/n-gons only thing in considderation is to make it look good and to make it work for possible facial animation (not that I have any plans of making the animation).
I have a strange fold at the earlap, but I am gonna look into that soon.
Comments is most appreciated.
Carsten Lind
Senior 3D Artist,
Maya Software Manager & Maya Instructor
LEGO Systems A/S