Camera Motion Studders
Hi,
I was running some tests on a simple space scene.
I built a 2 node camera, and put in on a motion path,
My starfield was mapped to a big sphere with normals reversed and the camera path is obviously inside this sphere.
To create the proper motion I also assigned this sphere to the same path as the camera, that way the stars are always at a fixed distance from the camera..
I rendered out a test animation 100 frames avi with 2d motion blur on, and it played back really choppy
what am I doing wrong?
Troy
Think Twice Split Poly Once