I want to make my model(when im done it) too look the best it can. I want to know how I can make my render look more crystal clear then ones I have below;
yes sampling is an issue. But you also need to think about your lighting in general it's not shall we say.. .subtle you've just got three spotlights pointing at the gun, that's not really lighting. If you want nice crisp renders take a look at mental ray and using HDRI lighting for your model. It will probably give you the results that you are looking for.
keep this thread going so we can help you and see your progress (or start a WIP thread).
Ah, im getting all focused on making it look good I am forgetting to finish my model. I want the settings to make my renders look good. What color shader? Lights? No lights?
I want my renders to look like your Robotic not the shiny but the textured one, but with a clayish look.
in the attached photo my lights are still making it look weird with the fuzzy. When I only use one light their isnt fuzzy, but it lack thats depth and nice look.
How do I get rid of the jagged edges? How do I smooth my normals? What A-A setting should I have? min sampling __? Max sampling __?
I got Turtle and now I get the effect I want, the only problem is I want it to be not so pixeliated. I want it smooth edges and not the jaggy edges. Anyone know how to fix this?
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