Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 06-10-2005 , 12:12 PM
Registered User
Join Date: Oct 2005
Posts: 10

Cartoon Dog (Free Tutorial)

When am done making the plane with the dog image on, am supposed to create a NURBS sphere.
When i do this, this sphere also has that dog image....
How do i make it so it doesnt do this?

Am working in Maya Unlimited 7.0


-John Chr.

# 2 11-10-2005 , 05:57 PM
Pursuiter's Avatar
Registered User
Join Date: Sep 2005
Location: Sweden
Posts: 56
You've probably gotten the dog image assigned to Lambert1 wich is the default shader.

Go to window>rendering editors>hypershade and check if
Lambert1 has the dog image on it. If so go to Edit>Delete all by type>textures and it should become gray. There may be a better way but that's what I can give you.

Now just create a new lambert material and assign you image to that and assign the new material to your plane.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads