Just remember though, If you want them to go without the intensity fading away, you can change the curve in the Trax Editor to be perfectly vertical. That way, you wont have the fadeness, but a On-Off kind off light animation. If you don´t want to mess with the Trax Editor, then keyframe the frame in which they´re starting to go off, and the very next frame, Key it too, but with the lights intensity off. That way, it´ll try to fade the lights, but I´t won´t have a chance, since the lights only have one frame to go off. (Hope you got that.)Originally posted by mtmckinley
I would think it'd just be a matter of animating the intensity of the lights.
Even though it´s a bit out of topic, I would have to say, I´m more of a movement guy. I´m much more into dynamics and keying (maybe flash© helped a bit) than modelling. I happen to get a rush everytime I see those spheres fall because of gravity.Originally posted by mtmckinley
animation is a totally different beast from modeling/texturing. That's why the vast majority of studio positions are either modeling/textures OR animation. Seldom do you see many doing both except in small studios where there aren't enough people to go around.