This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
we're learning how to model heads in graphics using edges etc, which i find is much easier. then onto texturing! this is what i got so far, it turned out to be a chameleon looking thing lol
hmm a dog that works lol. With that we used SubD, with extruding edges/merging. I did that in like 50 minutes. imma start a new one monday and get the lips bigger etc and clean it up. hopefully add in eyes and start texturing next week ^^. I found subD to be much easier then polygons
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