Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 21-10-2005 , 02:47 PM
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Join Date: Aug 2005
Posts: 45

new wip, chamelon kinda character ^^

we're learning how to model heads in graphics using edges etc, which i find is much easier. then onto texturing! this is what i got so far, it turned out to be a chameleon looking thing lol

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# 2 21-10-2005 , 03:30 PM
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Join Date: Jul 2002
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To me is a Dog, not a reptile user added image

Keep working the model and get a chameleon picture not a dog user added image kiding user added image

Modeling heads is hard..with time you´ll learn more and improve the skills..


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Pelican spaceship
# 3 22-10-2005 , 05:08 AM
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hmm a dog that works lol. With that we used SubD, with extruding edges/merging. I did that in like 50 minutes. imma start a new one monday and get the lips bigger etc and clean it up. hopefully add in eyes and start texturing next week ^^. I found subD to be much easier then polygons

# 4 27-10-2005 , 02:37 PM
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remade the character, i think imma use this one.

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