Texture on animated models
This might be a bit of a newbie question but I am going to post it here anyway.
I've created a human head. I will animate elements of the head i.e. binking, expressions, lip sync etc.
How do you go about creating a texture for a model where the individual vertices (and hence UV's) will be transformed into new positions?
Surely ifyouI texture before animating the UV's will screw up and thus the position of the texture.
But animating first will surely create problems. For instance, an eye blinking would require a texture for open and closed. And also in betweens.
This is a puzzle to me.
Can somebody advise me please.
Thanks,
Forlax.
I used to be indecisive, but now I'm not so sure.
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