thnx for reply, but then how to blend 2 totally different objects? is it possible in Maya?Originally posted by mtmckinley
I might not be understanding correctly, but it doesn't sound like you're using the blend shape right... it only works if you are blending between 2 identical (on a mesh level) objects. For example, a duplicate of the original object that has had its individual points moved around. The original can then blend its vertices positions to the copy's.
As for changing textures and materials, you'd probably need to use a layered shader and key the transparancy between them.
Hope that made sense.
Don't mind me -- I was trained like a labrat to "think outside the box" on every situation possible. Obviously your method's quicker than generating a normal map (converting it to a displacement thereafter) and setting up a keyed shader animation -- then as stated your rendering slowdown.Originally posted by mtmckinley
I believe it is possible to key such a thing, but I believe it would take a lot longer to render.